Find your rivals, chase a cleaner line and make every finish count—from a ranked grid to a friend's LAN party.
Ranked racing · MMR
Your pace. Your competition.
MMR—your matchmaking rating—helps find suitable opponents. Ratings are tracked separately for each vehicle family, so bike results aren't measured against a rocket's pace.
Ranked races put human riders in the same handling family, with server-authoritative results. Unranked, private and LAN races don't change your Ranked rating.
Ranked item rules are still being finalized.
No catch-up
No NPC-rated opponents
Online matchmaking
Queue for Ranked when every place matters, or choose Unranked for a more relaxed race. Want your own grid? Create a private room and share the code with friends.
Cross-platform multiplayer
A shared grid for PC, mobile and browser racers. Current cross-platform development targets are Linux PC, Android and Web; platform releases and device support are still being tested.
Local LAN multiplayer
Host on the same network, discover a nearby race or join directly by IP. Native PC and Android builds use direct ENet LAN. Browser clients use compatible WebSocket rooms instead of native LAN discovery.
Development status: Ranked/MMR, matchmaking and private/LAN systems are implemented in the development build and tested locally. The public online service and cross-platform releases have not launched.
Welcome to Boostnauts
The road goes where?!
Through loops. Up walls. Upside down. This is racing with its feet firmly off the ground.
Next stop: sideways.
01
Stick it. Send it.
Magnetic roads keep you rolling through loops, banks and barrel rolls. Launch off a ramp, pull a trick and stick the landing for a boost.
02
Find your flow.
Slide through corners, bank drift boosts and chase a cleaner line. Race NPCs, take on a Cup or shave seconds in Time Attack.
03
Bring the chickens.
Item races take the silly route: lasers, black holes and space chickens. Because a good racing line could always use a little chaos.
Meet your next bad idea
Pick your kind of ridiculous.
24 vehicles. Five families. Eight alien and robot riders. From a trusty space bike to a rocket you probably shouldn't sit on.
01
Bikes
Comet Runner
Two wheels. Zero normal roads.02
Hoverboards
Solar Surf
Surf the magnetic highway.03
Rockets
Comet Dart
An excellent terrible idea.04
Spaceships
Starwing
Small ship. Big main-character energy.05
Balancers
Orbit Balance
Stand tall. Turn tight.
Actual in-game vehicle models. Each family has its own handling; every vehicle has a signature trick.
A galaxy with no sensible road planner
Eight worlds. No boring commute.
58 official courses in the current development build. Circuits, sprints and a whole lot of “one more try.”
01 / Nebula
Cosmic corkscrews
Crystal Braid02 / Ice Nebula
Ice, ice, maybe
Aurora Coil03 / Jungle Asteroid
Canopy capers
Orchid Crown04 / Mars Canyon
Red planet. Full send.
Ares Dusthook05 / Lava Moon
The floor is actually lava
Magma Rosette06 / Neon Megacity
After-dark detours
Neon Interchange07 / Ocean Moon
Making waves
Coral Knot08 / Cloud Sky Station
Head in the clouds
Cumulus Airtrial
Real course photographs from the current game. A few courses take the risky shortcut; the scenic route is always there.
Your imagination has right of way
“Who built this thing?” You did.
Make your own magnetic playground with the same building blocks used for the official tracks.
Piece it together. Connect turns, loops, jumps and wall rides.
Make it yours. Choose a biome, style the road and place scenery.
Take it for a spin. Test-drive, tweak and save your creation.
Track building is in the development build. Online track sharing is not publicly available yet. Track Hub integration on this website is planned. Shortcut tracks are view-only in the builder.
Actual track builder · Maximum “what if?” energy
Postcards from the fast lane
Yep. That's the game.
Actual development screenshots, not concept art. Select a picture for a closer look.
The game is still evolving. Screenshots may show earlier interface details.
Currently in development
Still in the boost lab.
The racing is real. The public launch is still ahead.
Boostnauts isn't released yet. There are no public store releases or executable downloads here, and public online racing and the Track Hub are not live on the internet.
Web and Android are the current development and testing targets. Native Linux is also a target. Windows/Steam, iOS, Nintendo Switch and Xbox are intended for later releases, subject to the necessary platform approvals and development work. No release dates or platform launches are announced.
Can I play online now?
Not publicly. Online racing, private rooms and track-sharing systems are being developed and tested, but a public internet service has not launched.
Where can I get the game?
Public downloads and store releases aren't available yet. This site is a look at the game in development, not a launch announcement.
Does this site use tracking?
This page has no analytics, advertising trackers, cookies or sign-up forms. Fonts and game images are served directly with the site; it makes no third-party requests. The hosting provider may process ordinary web request logs.